The Ratings Committee (RC) had a busy year, tackling a number of tasks that led to some important milestones and implementations. The two main accomplishments were the completion of testing the candidate formulas to change the K-factor and effective number of games in the regular rating system, and the implementation of the new blitz rating system. As of the date of this report, the ratings committee is also involved in finalizing modifications to the blitz and quick rating system, the focus of which involves shared rating changes across the regular, quick and blitz systems. We describe these accomplishments below, in addition to several other minor issues that had ratings committee involvement. With substantial help from Mike Nolan, the committee completed the testing of several changes to the rating system that affected the K-factor in the established rating formulas. Due to computing hardware failures at the USCF office, the final testing was delayed until December 2012 - January 2013. We tested two aspects of the formulas simultaneously, and examined them through a simulation analysis. The first aspect we examined was the formula for the "effective N" based on the player's rating that ultimately determines the value of K in the established rating formula. We considered two alternatives to the current system formula, both of which were designed to increase the value of K by as much as 45% in the 2000-2200 rating range, but keep K relatively unchanged at low and high rating levels. The other aspect was to revise the impact on K for games played under time controls of G/60 - G/30 among strong players. The two alternatives to the current system we considered involved variations of lowering the value of K the higher one's rating. Along with these two types of changes, we also investigated the simultaneous effect of varying the bonus factor. In total, we considered a total of 18 different rating formula changes to explore, coming from 3 formulas for "effective N" (including the current system), 3 formulas for the value of K for fast time controls in established events (including the current system formula), and two different bonus thresholds (3x3x2=18). For each of the 18 systems, all USCF-rated events were retroactively re-rated starting in 2004, and two types of information were recorded. The first was the final 2012 ratings of all players based on each of the 18 different systems. To summarize this information, these final ratings were compared to the ratings of the current system to check for increases or decreases in particular rating ranges. The second was a measure of the predictability of ratings on a game-by-game basis, and this measure was summed for all games from 2010 onward. The reason for only including games starting in 2010 was that the changes to the system were implemented starting in 2004, so that games played in 2010 and after would likely have evidenced the effects of rating system changes noticeably six years after implementation. The results of the testing concluded that (1) candidate changes to the "effective N" formula made predictive accuracy worse than under the current system and created greater variation in ratings compared to the current system, and (2) candidate changes to the K-factor for high-rated players made negligible change to ratings, nor affected the predictability of ratings in any substantive way. While our recommendation was to not change the "effective N" formula, the Executive Board in its February 2013 meeting passed a motion for a set of new and untested formulas. Because these approved formulas were not explicitly tested, the ratings committee is working with Mike Nolan on testing the approved formulas for unintended consequences before they are rolled out officially. We hope to complete this testing by the late Spring, and make the rating system changes effective as of mid-May. In addition to the new regular ratings formulas, the RC was involved in discussions to set up the blitz rating system. The new system is modeled off the quick chess rating system. The main issues that required RC involvement was to identify the features of the blitz rating system that would need to differ from the quick chess system, or from the regular system. The primary differences all had to do with initializing ratings in the blitz system. For example, if an unrated blitz player does not have a regular USCF rating, a FIDE rating, or a CFC (Canadian) rating, but had a quick rating, then we would use the quick rating based on 0 games as the initialized blitz rating. If unrated blitz players have both USCF regular and quick ratings, the system will give precedence to the regular rating in initializing the blitz rating, though this may change once the quick system is viewed as producing more reliable ratings. The new blitz system was rolled out officially on March 1, 2013. One of the tasks charged to the committee back in November 2009 was to propose changes to the quick rating system that would enable ratings to track players' abilities more reliably. Because many players that play quick chess events do so infrequently, quick ratings are often stale relative to players' current abilities. The proposed remedy to this problem is to increase the impact of regular (slow) game events on quick ratings, as well as increase the K-factor for quick events in general, and even more so as a function of infrequent play. The current system already has quick ratings impacted by games played in the "dual-rated" time controls of G/30-G/60, but the proposed changes will attempt to expand the scope of the impact. The proposed changes will also create similar connections to the blitz rating system so that changes in quick or regular ratings can impact blitz ratings as well. To date, the RC is working with members of the executive board to solidify the details of the modifications. We anticipate producing a final implementation during the summer of 2013. In response to the news in April that FIDE is changing their ratings formula this year, a question was raised whether the FIDE-to-USCF conversion needed to be updated. The last official update occurred in 2008, though a more recent informal conversion formula was determined by the RC chair in 2011 but never adopted. Given that even the 2011 conversion is likely out of date, the office decided in conjunction with the RC chair that a new conversion be determined. This task will be carried out in the near future. With the implementation of the blitz rating system, we were informed by Mike Nolan that he has begun work on revising the rating system programming, intended to significantly reduce the time it takes to perform rerates. Based on initial tests, Mike explained that the revised code does indeed speed up time considerably, but the code does not fully account in its current form for inconsistencies in USCF historical data, such as rating floors. This new version of the code has therefore not been implemented, but is ongoing work that could eventually lead to large gains in efficiency. During the course of the year, several specific ratings-related issues arose that generated discussions about particular fixes to ongoing ratings problems. For example, the USCF office received complaints about the resulting rating by a player who competed in a section of a large tournament and then played extra games in the event. Under the current rating system implementation, extra games in large events are treated as a separate section, and each section in an event is rated in sequence as if each were a different tournament. This means that if a player is in two sections of a large tournament (the actual section in which he played, and the "extra-games" section), the overall rating calculation acts as if these were two separate tournaments. Whichever section was rated second would have more impact on the player's current rating. It has been suggested that all games in a single event, even large multi-section events, should be rated simultaneously. The RC will work with the USCF office to investigate whether the simultaneous rating of games in single events can be implemented. Another issue that arose had to do with players who repeatedly compete against much lower rated players, and gain 1 rating point per victory, as the rating system calculates a 1-point increase for a win against a much lower-rated player. This is done because ratings are stored as integers. An idea that may be investigated is whether ratings should be stored in floating point precision, and then published ratings would be rounded to the nearest integer. Under this scenario, if a player repeatedly defeated a much lower-rated player, it might take 5-10 wins (or more) before the player's published rating increased by 1 point while the stored rating would increase by fractional amounts. Each year the RC performs a set of diagnostic analyses to monitor trends in the rating pool. Overall rating levels have deflated from the mid-1990s through 2000 when rating floors were decreased by 100 points without a counteracting inflationary mechanism. With the new rating system implemented in 2001, ratings started to re-inflate. The RC's goal has been to reinflate and then maintain rating levels roughly where they were at the end of 1997. The focus of RC work has been on players with established ratings who have been active over the current and previous three years and who are aged 35-45 years old in the current year. In recent years, the average rating for this group has been steadily increasing, though we are still about 20 points shy of our goal. Because of the recent acceleration of the increase, we recommended to increase the established rating system bonus threshold from B=6 to B=8, and this change was made effective August 2012. Now that a new set of formulas for the K-factor have been approved by the USCF executive board, and that these changes are likely to be somewhat inflationary, the recommendation of the RC is not to make any changes to the bonus threshold and instead wait until next year to assess the impact on the ratings of this stable group of players.