This past year, the Ratings Committee (RC) tackled a variety of tasks. Some of these tasks were connected to charges from last year, and several new issues arose. Discussions on the US Chess forums triggered several advisory questions, and we thank members for their input on helping to improve the rating and title systems. We describe the achievements of the RC over the past year, including both major and minor issues that have been addressed. We also continue to monitor the rating system for systematic changes, and we describe the results of this year's analysis below. An ongoing issue that the RC has been addressing is the way in which players rated under the Northwest Scholastic rating system (NWSRS) are to be sectioned in US Chess tournaments if they are US Chess-unrated. Last year, we provided guidance for sectioning such players with a rating conversion formula. The RC was asked this year by our Executive Board (EB) liaison to review a white paper presenting an analysis that derived a different set of formulas to convert NWSRS ratings to a US Chess rating scale. While we found much to like about the paper, we concluded that several technical problems with the method reduced our enthusiasm at the formulas the author presented. Our recommendation was to use the formulas the RC derived last year and described in the 2015 RC report. Late in 2015, the RC was asked to comment on whether it was sensible to rate games in which one player was simultaneously playing multiple players. Specifically, we were asked to comment on the following two issues: (1) If a player competed in two sections of the same tournament simultaneously, should the games be rated? (2) Can a clock simultaneous exhibition be rated if the "simul giver" has the same amount of time on the clock as other players in the simultaneous exhibition? The essential recommendation by the RC was "no" to both questions. The basic principle at work is that ratings are measuring ability in the context of one-on-one games. If a player is competing in multiple games simultaneously, then the player's strength is not likely at the same level as if he/she is playing one-on-one games. Thus updating ratings based on results of such games is not necessarily reflective of one-on-one game ability. Several motions were passed this year that involved RC discussion. Last June, the RC recommendation that the bonus point threshold of B=12 was implemented. This was an increase from the prior year's value of B=10. Larger values of B result in less opportunity for a player to earn bonus points. The reason for the increase of the threshold was that we have been starting to observe rating inflation. The tuning of the bonus point threshold is one of our main tools in controlling inflation and deflation. A second motion that passed this year was related to money floors. A player had complained about receiving a money prize-based floor from earning a moderate prize (> $2000) in a large prize fund tournament. The RC was asked whether the current rules were too strict in creating floors based on prizes. The general attitude by most members on the RC is that money floors distort the rating system, and that any opportunity to weaken money floors would help improve the rating system. Together with the EB liaison, the RC advised that increasing the money floor threshold to $4000 would be acceptable. A motion to increase the money floors passed, and as of April 1, 2016, the $4000 prize threshold for awarding floors was put in use. The rating system white paper now reflects this change in the rules. An advance delegate motion from last year, ADM 15-45, was referred back to the ratings committee. The ADM requested wording for the new official rules language about rating floors. The RC suggested using the following wording, which will be presented for a vote to the delegates this year: "Rating floor. Each rated player has a rating floor. Every player has a personal absolute floor between 100 and 150. A player with an established rating has a rating floor possibly higher than the absolute floor. Higher rating floors exist at 1200, 1300, 1400, ... , 2100. A player's rating floor is calculated by subtracting 200 points from the highest attained established rating after rounding to the nearest integer, and then using the floor at or just below. For example, if an established player's highest rating was 1941, then subtracting 200 yields 1741, and the floor just below is 1700. Thus the player's rating cannot go below 1700. If a player's highest established rating were 1999.51, then subtracting 200 from the integer-rounded rating of 2000 yields 1800 which is the player's floor. If an established player's highest rating was 1388, then subtracting 200 yields 1188, and the next lowest floor is the player's absolute floor, which is this player's current floor. A player who achieves the Original Life Master (OLM) title is given a floor of 2200. The OLM title is earned by playing 300 games, not necessarily consecutive, with an established rating of 2200 or higher. A player's rating floor can also change if he or she wins a large cash prize." An issue that was discussed with the RC chair this past year was the increase in Blitz events that are 20 or more rounds long. The rating programs were set up to support up to 32 rounds, but this may change given the longer Blitz events that are being submitted for rating. The RC chair was queried on whether the rating formulas needed to address longer events. The response was that the mathematical underpinnings of the rating formulas are particularly sound in longer events, so that no concern was necessary. A related issue was whether the formulas needed to change for Blitz matches if the match length restriction were increased. This is an area of further study, but based on previous work by the RC chair the formulas should change by dividing the difference between the total attained score and total winning expectancy by the square root of the number of games against the same opponent. Currently, the rating system has no such adjustment for competing against the same opponent multiple times. Last July the EB liaison to the RC asked our opinion about the US Chess partnering online sites, ICC and chess.com, to eventually offer access to actual US Chess over-the-board Blitz or Quick ratings. We already have online Blitz and Quick ratings which are separate systems from the over-the-board systems. The RC had been asked about this early on when ICC was being considered initially for hosting rated events. Our response was that over-the-board ratings should not be impacted by results of ICC games for various reasons (cheating potential being the most obvious). Throughout the year, several minor changes were made to the rating system white paper and the title system white paper. These changes were made to reduce the ambiguity of some of the descriptions of the rating system, and to more accurately reflect the system that is currently implemented. Some of the changes included (1) correcting the date to which the norm and title computations are retroactively computed, (2) clarifying that norms can be earned only in regular time control over-the-board events, and (3) clarifying that the age-based rating formula applies to children even younger than 3 years old. Finally, the rating system, norm and title system, and approximation formulas document now include the new US Chess logo and refer only to US Chess and not the old abbreviation USCF. Each year the RC performs a set of diagnostic analyses to monitor trends in the rating pool. Overall rating levels deflated from the mid-1990s through 2000 when rating floors were decreased by 100 points without a counteracting inflationary mechanism. With the new rating system implemented in 2001, ratings started to re-inflate. The RC's goal has been to re-inflate and then maintain rating levels roughly where they were at the end of 1997. Our analyses have focused on players with established ratings who have been active over the current and previous three years and who are aged 35-45 years old in the current year. Based on our analyses of rating changes, current ratings are still uncomfortably higher relative to where they were at the end of 1997. With the change in the "effective N" formula and K-factor formula made effective in May 2013, players' ratings are experiencing noticeable inflation relative to the formulas previously in place. Last year's increase to the bonus point threshold has slowed down the inflation, but based on this year's analysis the RC has recommended that no further change should be made even though ratings have increased. We will continue to monitor changes in the pool, and in particular whether the inflation slows down or reverses in the upcoming year.